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1. Extreme Framrate issues in Planetary Conquest. - in Technical Support/Bugs [original thread]
Korvin Lomont wrote: I am glad you found one source for the performance issues but I am really unhappy that we have to wait a few weeks to get this thing fixed. As by now this has severe impact on the outcome of pc battles and maybe a few wee...
- by CCP LaFerrari - at 2013.05.29 23:30:00
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2. Extreme Framrate issues in Planetary Conquest. - in Technical Support/Bugs [original thread]
EnIgMa99 wrote: now if you could test the patch so the game doesn't completely own us :P also draw distance! cant see enemies qq and CCP bomb needs skill points. Yes, we may need another round to verify if this fix helps significantly in P...
- by CCP LaFerrari - at 2013.05.29 23:25:00
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3. Extreme Framrate issues in Planetary Conquest. - in Technical Support/Bugs [original thread]
Baal Roo wrote: CCP LaFerrari wrote: Quick update, we found and fixed a memory leak in the development branch. The bug affects not only PC but also regular battles, the amount of leaked memory is roughly proportional to the length of the pl...
- by CCP LaFerrari - at 2013.05.29 23:23:00
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4. Really CCP? - in Technical Support/Bugs [original thread]
Knight SoIaire wrote: DS 10 wrote: Delete some chat channels. Worked for me. I can safely say, that this helps A LOT . After doing this yesterday I had no hard freezes or never ending loading screens. Thanks, +1 for you. Hi, How m...
- by CCP LaFerrari - at 2013.05.29 23:20:00
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5. Extreme Framrate issues in Planetary Conquest. - in Technical Support/Bugs [original thread]
Quick update, we found and fixed a memory leak in the development branch. The bug affects not only PC but also regular battles, the amount of leaked memory is roughly proportional to the length of the play time and can eventually cause the client...
- by CCP LaFerrari - at 2013.05.29 09:53:00
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6. Not sure if lag or actual designed feature - in Technical Support/Bugs [original thread]
Azri Sarum wrote: CCP LaFerrari wrote: Hi, Since the damage is done on the server, it takes some time for the client to get the replicated information. The delay for this part is the network lag and there is little we can do to reduce it. ...
- by CCP LaFerrari - at 2013.05.27 10:28:00
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7. Aim frame rate issues. - in Technical Support/Bugs [original thread]
XeroTheBigBoss wrote: I have recently submitted a ticket about this issue as well. This problem has to get fixed CCP it's a very serious issue in a shooter. I am talking like stop what you are working on and work on this problem 100% serious. A...
- by CCP LaFerrari - at 2013.05.27 10:15:00
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8. Not sure if lag or actual designed feature - in Technical Support/Bugs [original thread]
Hi, Since the damage is done on the server, it takes some time for the client to get the replicated information. The delay for this part is the network lag and there is little we can do to reduce it. Once the client gets the new shield/armor val...
- by CCP LaFerrari - at 2013.05.27 05:58:00
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9. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
Enderr Wigginn wrote: +3 Thank you Laferrari and all the Dev's. We know you all are working hard and are grateful for it. I just want to say, the support from the community is much appreciated and needed :)
- by CCP LaFerrari - at 2013.05.27 03:21:00
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10. Sever lag on Spine - in Technical Support/Bugs [original thread]
Buster Friently wrote: CCP LaFerrari wrote: Hi, Is it a regular or PC battle? Sorry to jump in here, but just as a point, I has major lag in a match earlier today (26th) and it was a pub match. Also, I have my preferences set to NA only...
- by CCP LaFerrari - at 2013.05.27 03:20:00
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11. Sever lag on Spine - in Technical Support/Bugs [original thread]
Hi, Is it a regular or PC battle?
- by CCP LaFerrari - at 2013.05.27 03:10:00
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12. Cannot pass through the login screen - in Technical Support/Bugs [original thread]
Hi, Can you see a progress bar at the bottom of the screen? What does it say?
- by CCP LaFerrari - at 2013.05.27 02:20:00
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13. Cannot pass through the login screen - in Technical Support/Bugs [original thread]
Hi, What exactly is blocking you? Does the game load indefinitely, disconnect, or something else?
- by CCP LaFerrari - at 2013.05.27 02:10:00
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14. Worst lag I have ever experienced - in Technical Support/Bugs [original thread]
RINON114 wrote: My internet is fine, something is wrong with my connection to Dust. I have tried Asian servers (where I am) and then automatic. The automatic battle put me in the worst match I have ever played. I shot a militia forge gun, 5 tim...
- by CCP LaFerrari - at 2013.05.27 01:03:00
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15. Extreme Framrate issues in Planetary Conquest. - in Technical Support/Bugs [original thread]
Doyle Reese wrote: could it be because we have an entire team of 16 players using the voice chat system that's overloading whatever it is the game is rendering? That's one of the theory we want to verify. If you guys can provide some compari...
- by CCP LaFerrari - at 2013.05.24 06:44:00
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16. Extreme Framrate issues in Planetary Conquest. - in Technical Support/Bugs [original thread]
The reason why the PC battles perform much worse compared to other battles have been a mystery to us. We have been running many PC battles internally but couldn't reproduce the problem. I suspect the culprit is the combination of several factors...
- by CCP LaFerrari - at 2013.05.24 06:29:00
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17. Extreme Framrate issues in Planetary Conquest. - in Technical Support/Bugs [original thread]
The performance issue after extended period of play should be memory related. It could either be memory leak, or memory fragmentation. The former is relatively easy to detect and fix - we've found and fixed a few minor leaks in the development br...
- by CCP LaFerrari - at 2013.05.24 04:51:00
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18. Spelling errors in skill descriptions - in Technical Support/Bugs [original thread]
Thanks, post has been forwarded to QA. Keep'em coming :)
- by CCP LaFerrari - at 2013.05.24 04:31:00
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19. 5/23/13 *update said Fixed issue where players may get stuck when loading into t... - in Technical Support/Bugs [original thread]
Hi, Sorry to hear that... Since we were never able to reproduce the bug internally, the fix was based on code analysis and we did find an edge case which could cause it - that was fixed in the 5/23 patch. I'll let the dev know that this bug sti...
- by CCP LaFerrari - at 2013.05.24 01:39:00
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20. [Bug] Hacking a turret as it is destroyed leaves you permanently 'hacking' - in Technical Support/Bugs [original thread]
Good catch, I'll let the QA know about this bug. Thanks for reporting.
- by CCP LaFerrari - at 2013.05.24 01:36:00
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